Basically I got a Deathjack in a recent trade, was a bit of a throw-in as the owner-before-the-last-owner had covered the thing in some heavy duty glue, ruining a huge amount of detail and maiming the torso/leg area with drilling and other such things. Initially I was going to use the guy for parts but I decided, in these times of economical hardship, to try and fix the poor lil' guy up.
Here are some pictures of the W.I.P.
The hand holding the "soul sucked Cygnar" will be repositioned once I finish making a Green Stuff soul to come out to a more "up close and personal" position, rather than off to the side.
Likewise to note, all the bare-metal pieces are ones I had to bit order due to the originals just being unusable. The back also needs a bit more chain, as does the waist, to cover up the glue and pin-vice markings. Those will come next...
Sunday, May 22, 2011
Simple little job today. Just a quick joint pin (spread the legs, heh heh heh) and a bit of repositioning. Not a fan of the static jack pose and the new Plastic Kits allow for some variety if you have the will to do it. Will paint him up... Well... Sometime, working more on the infantry before I tackle the jacks.
Wednesday, May 18, 2011
Have you ever known someone that you both loved and hated at the same time? Someone that at times would do everything right and made you love them even more, and at others seemed to go out of their way to get you to loathe them?
Monday, May 16, 2011
Sunday, May 8, 2011
Friday, May 6, 2011
Session One: Character Creation
Alright, as I promised the site is going to cover a broader section than just tabletop wargames, to carry through on that promise I'll be giving a weekly summery of our Deadlands: Doomtown RPG game here.
For those who don't know, Deadlands is basically an RPG setting taking place back in the "Gold Rush" days of the 1800s. I couldn't do it justice just giving it a brief summery so here is a wikipedia link: Deadlands
We're basing it off the Deadlands: Doomtown of Bust! setting, which in turn is based off the Doomtown Card Game, which I am a fanatical collector of.
To complicate things a bit further, we're actually using the FATE System for our game, not the one in the standard book. For those who don't know what any of that means, don't worry, it won't effect you. Basically it's just the game system we're using. I won't be bringing it up much for the summaries so don't sweat it.
Anyway... For Session I we worked on creating our characters, which, in order to link everyone together, will be members of The Agency, which is basically the Men in Black for the United States... Pretty much they're the ones in charge of dealing with any supernatural threats to the populous. The group has been assigned to the boomtown of Gomorra because of some strange goings-on that has raised interest.
And thus we have the characters:
Desmond is the group "Mad Scientist" and as such is responsible for creating the technological...um... Weapons... the group has access to. Knowing the player, I expect some shenanigans to take place, as he has pretty much no comprehension of the word "overkill". Basically this guy will be acting as the "Q" to the rest of the groups' "James Bond".
Boom Boom O'Bannon
The demolitions expert of the group. The player made him with the idea of being a heavy explosives expert... Not quite sure what to expect here, aside from the answer to a lot of things being "let's just blow it up". Will have to keep an eye on this character from a GM standpoint as building blowing up can has serious ramifications and the group is supposed to keep their heads down. Who knows what will happen.
Here we have the group sniper... And also the carrier of the worst luck of most anyone in the group. Playing a veteran of The Agency the character had his nose, ears, and tongue cut off during capture and torture by the Confederates, escaping with the help of his partner... and then summarily shooting him for giving secrets away, escape be damned. To add further issue, when he asked for government assistance for the damage he was screwed over by the wife of his former partner, aka the lady also in charge of his claim... Who issued him a deaf seeing eye dog responsible for leading it's former master right into the way of a moving carriage. Basically here we have a person with a seething hatred for the South, silent to the point of mute, and deadly with a rifle.
Lux... I forget the last name...
The resident Huckster/Cardsharp of the group, though even he is not quite sure how his powers work, only that he can subtly manipulate odds and fate around him. Not the most powerful member, he will mainly be playing the role of cataloger for the experiences with the supernatural the group has and acting as a standing support character for the better fighters.
As constantly described buy the player as a "fat latino" gunslinger Gordo is the group's gunman, and he is a damn good one... He had better be, as The Agency isn't in the habit of hiring out-of-shape borderline-racist who still hold strong ties to their original country. Despite all that though Gordo is full on par for the cause and has a "shoot first, shoot later, then when everybody's dead try to ask some questions" method of fighting. He was brought here for his skill and ability to keep everyone else alive rather than his knowledge of the supernatural.
And that is the group we have going. First actual session is next Tuesday, hopefully things will go smoothly and the group will avoid blowing up most of the town on their first day.
Tuesday, May 3, 2011
Eldar and Dark Eldar shenanigans.
So my Dirty Eldar buddy George and myself teamed up to take on the latest challengers at a 1000 pt-per-player Team Event this weekend. How did it go? Well, we won... Again... Eldar Walkers are a pain for people who don't know how to deal with them... But we'll get to that. First, the lists:
The format was a Split Force Org Chart, 1 HQ 1 Elite 1-3 Troop 1 Fast 1 Heavy per side, with the remaining 1 in each slot acting as a "floater" between the armies (example: I have 1 elite, partner has 2, I have 2 heavies, partner has 1).
Mr. Black's Kabal of the Slashed Eye
Kalabite Trueborn (x7) (2x Splinter Cannon, 5x Shardcarbines, Raider w/ Flickerfield)
Wyches (x7, Hekatrix w/ Agonizer, Raider w/ Flickerfield)
Wyches (x7, Hekatrix w/ Agonizer, Raider w/ Flickerfield)
Hellions (x14, Helliarch w/ Agonizer)
George's Cinco-de-Kickass Eldar
Fire Dragon Squad (x5, Wave Serpent w/ Spirit Stones and TL Shuriken Cannon)
Fire Dragon Squad (x5, Wave Serpent w/ TL Shuriken Cannon)
Dire Avengers (x5)
War Walker Squad (x3, Scatter Lasers x2)
War Walker Squad (x3, Scatter Lasers x2)
First Round: Blood Angels+Black Templar
-First Turn: Emperor's Champion unit failing moral test from casualties and running off the table... Ouch...
-Wyches engaging Black Templar "Tactical" Squad, combat ends in stalemate... Next round a Marshal and reinforcements arrive and charge Wyches, who promptly died under the weight of fire.
-Blood Angels heroically landing just where they needed to... in the exact middle of two squads of Wyches and a Raider.
Issue I think the Opponent's Had: Bad Luck did not help them here, at all, and losing that Emperor's Champion unit first turn was a bad blow. Otherwise I believe the lack of Vehicles on their end may have played a part in their downfall. With the Blood Angels it was understandable, but the Templars were a full foot-slogging force, and in the end War Walkers plus the general speed of our two armies would have caused them great pains.
Round 2: Flesh Tearers and Eldar
-Flesh Tearers Rhino going Flat Out, rolling a 1 on Dangerous Terrain and everyone promptly coming down with a bad case of death.
-My "Oh Hell..." moment in realizing that the Eldar entire strategy was Tank Shocking my units with Flat Out moves and Star Engines.
-The general balls-out insanity of the Eldar player, who simply wanted to cause as much chaos as he could.
Issue I think the Opponent's Had: The scenario we were playing pitted Attacker against Defender, and our army functioned much better on the Defense. Once again we wont this roll (thanks Baron!) so we set up around our base to War Walker the hell out of anything coming close. Basically this was a game of hold back and shoot them as they came... Until the Eldar appeared in the dead center of our lines from Star Engines... Then it became a game of KILL THE ELDAR! Luckily we held back the Assault Marines, who I don't think actually ever saw combat... The main issues I see here was the scenario was against them, the bad rolls on Dangerous for the Flesh Tearers player hurt, and unfortunately the Eldar player didnt have much going for him aside from his Tank Shock strategy.
Here I think it was an issue of list building, but given that the two didn't know they would be entering till the night before, it's alight. I will speak more on this later.
Round 3: Orks and Dark Eldar
I was worried moving into this fight... Two Battlewagons, Kustom ForceField, Nobz... All backed up by four raiders with Kalabite Warriors and Haemonculi... Dawn of War, we went first, they deployed nothing. Not looking good. They moved on, got some shots off, their Voidraven shooting it's full loadout at my Hellions, forcing them to go to ground for a 2+ cover save. Luckily we made it through without many casualties... Then Lady Luck came up and kicked the orks square in the beanbag.
First thing first, gun down those Lootas. If there is one thing we've learned from all our Team Tournaments it's that WE HATE LOOTAS! Moving on!
Battlewagon opened up by Fire Dragons, Nobz hit and three killed by mass Dark Lance shots... We remember he needs to roll for pinning check. Fail. Bosspole. Fail. Ok... 25% casualties, roll. Fail. Bosspole... Fail... Runs eight inches back off the table edge.
At this point the enemies moral was destroyed, and their main offensive force crippled. Yes, he had twenty Ork Boys as well, but he went on to Tank Shock the Fire Dragons in an attempt to nail them and the Wave Serpent Behind them... DEATH OR GLORY! Boom! Battle Wagon gone with only two casualties from the Deathrolla!
And I could go on, but really, as I said it just goes downhill... Lady Luck was on our side this day, and she cursed the Orks and Dark Eldar we were playing against, pure and simple. Great guys, great players, but nothing went in their favor during our game.
And so the day ended, three games, three Massacres, max bonus points. I really cannot stress enough how much luck favored us today...
...You know, I used to listen to the Dos Equix man when he said "Never trust a woman who is only around when you are winning" but... Hell, I think she has a crush on me...
Mr. Black, out.