Have you heard about the new miniature craze all the youngsters are playing called Warmachine?
Let  me start by saying I love Privateer Press, and I  could write an entire  article just talking about how I love them as a  company, but I'm sure I  would come off as some raving fan-boy in the  end, despite the fact I have not played their game in years. That being said, time to have a flashback to my first encounter with the game...
I   remember way back in the dark times of 2003 when the company first  came  to light- and I remember how I laughed at the name Warmachine,  calling  it a Warhammer clone that would die off soon enough... As I  said, they  were dark times, people just weren't as smart back then as  they are now,  myself non-withstanding.
I remember  picking up the  rulebook and giving it the twice-over, seeing if the  rules backed up the  cool looking miniatures that taunted me every time I  walked past, and  much to my surprise the rules-set seemed really  solid. Given that I  picked up the Cryx starter, promptly lost the tiny  Deneghra head on the  floor only to have a random child find it after  some fifteen minutes of  looking, and complained about how flimsy the  joint holding the  Deathripper's leg was. All those concerns faded  though after my initial  games and as more and more waves of cool  miniatures began to be released  over the coming months- and yes, I  still hated the flimsy joints on the  bonejacks.
Point being, in the end I had close to every Cryx miniature   released up until Superiority, when the game unfortunately took a   downward slope, soon after I stopped playing, the legions of the   Nightmare Isle being assigned closet guarding duties. Now here we are in   2010, MKII Warmachine and Hordes have been released, all the faction   books (for Warmachine) are now out, and we even have new-fangled plastic   warjacks.
Plastics! Introducing you to the World of Tomorrow! Today!
Now,  just to note, I've  kept up with all the Warmachine action since the  beta of MKII was  announced, so I'm not just stumbling back into this  blind. As I said, I  love Privateer Press, if we where in high-school  I'd be putting little  I-Heart-U notes in it's locker everyday until it  got boarder-line  creepy. I've watched the evolution of the company and  it's games over  the last few months and have been super excited. So why  haven't I, you  know, actually played the game in all that time?  Well, you see  being a writer for Bell of Lost Souls, and by extension a  puppet to the  maleficent entity known as Bigred, I'm required to (The secret must not be revealed!- Bigred).   So now that you know not only why I've been neglecting such a great   game, but also the horrible secret of BoLS, we can move onto actually   looking at some starter lists and basic tactics, at least those of you   who's heart did not suddenly stop at the sheer scale of the terror I   have revealed to you.
For those of you who don't know, I have what is clinically referred to as Skarreomania,   which would be an unhealthy-obsessions with Skarre, the buxom   pirate-queen of the Satyxis Raiders and one of the High Commands of the   Cryxian navy. That being said, initially I was going to crawl right  back  to her and hope she wasn't to mad at me for keeping her locked in  the  miniatures box for this time. After some thinking though, while she  is a  fantastic Warcaster, her curve is a bit higher than what I'd want  to  use just starting out- not that she's overly complicated or  anything,  just there are simpler options to look at for someone who hasn't even played a dozen games of MKII...   It totally has nothing to do with the fact I think she feeds off of   spite and anger and would be impossible to control should I release   her...
 Anger and spite never looked so appealing...
Anyway, for the purposes here we'll be looking at another lovely lady of the Nightmare Isle: Warwitch Deneghra,    who hopefully doesn't hold too much of a personal grudge against me.   Looking at her from an MKI to MKII angle not much has really changed,   she is still the powerhouse hexer she used to be, capable of crippling   the opponent's forces just like old times. Back in the day you ran her   with five+ Bonejacks, basically swarming the enemy with them until you   found that chink in the armor and finished them off and really since   then not much has changed, she still embodies that tactic as well as   ever.
So   first thing first I researched the caster as mentioned above, got a   feel for her play-style before moving on, taking careful note of her   spells and which ones I thought would be the most utilized of the lot.   Now, all her spells are great, they really are, she is what I would   think of when I think of "sorceress", but of the available ones Withering and Parasite will probably see more play- again with the hexing and weakening theme.
Next   I took a look at her Tier Lists, a new-fangled contraption in MKII   which utilizes a restriction/reward system in list building. Taking a   look at her templates I immediately notice her Tier 3 list, which gives   her a free Bonejack... Hell, free bonejack, that's another five points,   or another 8% to my army! Legal cheating is so much better than plain   cheating!
Alright,   so I've decided that I wish to go with the Tier 3 Deneghra list, as  the  Tier four simply didn't seem feasible in 35 pts, not did the  rewards  for utilizing it seem worth it. That being said, the first  thing I'll  look at is Warjack options:
Bonejacks: Deathripper, Nightwretch, Ripjaw, Defiler, Stalker, Helldiver
Helljacks: Slayer, Reaper, Nightmare, Corruptor, Leviathan, Harrower 
Ok,   well of the lot of Bonejacks I like Deathripper due to cost, Ripjaw  due  to melee power, and Defiler due to acid template... I feel slightly  bad  all my Defilers in MKI were used as Scrap Tokens...Oh well, an  excuse  to buy the new starter!
So,   looking at the list I need at least four Bonejacks to net myself a   freebie. Since there isn't a point restriction on the free one best to   save the slot for an expensive one vs. spending the points on my actual   list (I would like to think most people thought of that already...).   Well, I have a starter, so let's work with what we have in there:
-Deathripper x2, Defiler x1
Right   there we have already spent 13 pts of our available 40 (35+5 warjack),   yet we still need to add at least one more warjack to attain our free   one. Coincidentally Ripjaws come in packs of two and I just happen to   love Armor Piercing and Deneghra loves Arc Nodes, so we'll add in one   and claim the other as our freebie Bonejack. I will note here that other   options are fine as well, I personally love the Stalker  bonejack  and believe it has great synergizes with Deneghra's abilities,  but in  the end I believe more Arc Nodes and the AP of the Ripjaw are a  better  addition to the army... And being a fancy new plastic model has  nothing  to do with it, at all.
-Deathripper x2, Ripjaw x2, Defiler x1- 18 pts. (Including one free Ripjaw!)
In   those 'jacks we've set up a nice start with something that can hurt   infantry (Defiler), deal with solos and other mild annoyances   (Deathrippers) and something to deal with heavy ARM models (Ripjaws).   All in all a nice well-rounded base to build from. Next we look at the   Tier 2 qualifications, as we need them to make this list legal! I know   some prefer working up from the starting Tier, but I find it's easier   for me to start at the Tier I want then work downwards, filling in any   requirements as I go. Again, personal choice, but that's what this   entire thing is!
Ok,   so now we need four solos to fulfill our Tier 2 requirements, easy   though as Cryx has access to some great ones! The first is a no-brainer,   Deneghra needs a Skarlock Thrall. Some 80% of the Cryx casters are   instantly made 76% better with the addition of a Skarlock Thrall, and   the frustration of the opponent will rise 24% should you make good use   of it, thus granting you a 41.3% higher chance of winning the game. (Those "statistics" seem really made up.Where are your sources? See me. -Editor)
Taking   a look at the other Solos available I'm a big fan of Pistol Wraiths  and  the new Warwitch Sirens, but I also notice that the Necrotech  grands me  1/2 of the Tier condition all by itself, as in paying the  points for it  actually grands me a Scape Thrall solo as well. So if I  were to take  two Warwitch Sirens and one Necrotech I'd actually fulfill  the condition  needed. I can't resist that so we'll go with that set-up  for now.
-Deathripper x2, Ripjaw x2, Defiler x1- 18 pts.
-Warwitch Siren x1, Necrotech w/ Scrape, Skarlock Thrall- 5 pts.
23/40 used.
The   Warwitche will be a nice addition as it gives me two vital things:  more  focus to throw around on the jacks, thus giving Deneghra more to  cast  her spells with, and more anti-infantry power in the way of Venom.   It's win-win. The Necrotech, while originally included as a cost  saving  method, does have his uses as we're running a lot of 'jacks  here, and  being able to repair/Scrape Thrall them means even should the  bonejacks  be slain they are still of use, and it's hard to turn down  that kind of  utility.
So we have our basics down and still some 17 points left to manage. Whatever shall we do with them?!
Well,   for starters we're a tiny army, we need some bulk! Looking at our   available units, Bile Thralls and Mechanithralls, we see both offer some   great utility to the overall army, Biles being great anti-troop and   Mechanithralls offering a large bang-for-the-buck. Taking into account   the rest of our list though we have a decent amount of anti-troop in the   Defiler, Warwitch Sirens, and Deneghra herself, and point-for-point  the  Bile Thralls are expensive compared to the super-cheap  Mechanithralls.  Adding into the equation Deneghra's ability to lower  opponent's DEF/ARM  and the Mechanithralls duel-purpose P+S 12 or 15  attacks and the choice  is rather clear for me. Also, since I may or may  not have cheated a bit  and though a head, I'm going to add a second  small unit of  Mechanithralls... Small unit for future points  purposes... Yes, I can  see into the future, or perhaps I'm merely  planning a head.
-Deathripper x2, Ripjaw x2, Defiler x1- 18 pts.
-Warwitch Siren x1, Necrotech w/ Scrape, Skarlock Thrall- 5 pts.
-Mechanithrall Unit (Max), Mechanithrall Unit (Min)- 8 pts.
 31/40
 Now   we're getting down to crunch time, only nine points left and still a   lot of options available. For me, I believe I want a Helljack in the   army. There are a few reasons for this, one being that they're just   plain cool, two being they add a bit of a hard-hitting punch to the   army, and three because it puts me a step closer to the Tier 4 list   should I want to expand to 50 pts. in the future.
Looking   at our options the Slayer would be a natural choice as he comes in the   starter... But for a mere point more we get the Reaper, and frankly  the  Reaper is a 'jack I've wanted to use since MKI, where he  unfortunately  was... well, let's face it, not worth the points. But now  that he can  reel in the big 'uns I can't wait to play this guy! The  only issue in  putting in another 'jack is we're spreading Deneghra a  bit thin now- she  only has so much Focus to go around and most of it  she want's to keep  to herself. Sure, you can just run the Bonejacks  around plain, only  dumping Focus on them when needed, but even then she  will still be at  less-than-optimal levels! How can we best fix this?  Well another  Warwitch Siren wouldn't hurt! We'll add her for the same  reasons we  added the initial one, another focus to spend as well as  some more  anti-troop power! With those two additions we bring the final  list to  the following:
Warwitch Deneghra
-Deathripper x2, Ripjaw x2, Defiler x1, Reaper x1- 25 pts. 
-Warwitch Siren x2, Necrotech w/ Scrape, Skarlock Thrall- 7 pts.
-Mechanithrall Unit (Max), Mechanithrall Unit (Min)- 8 pts.
40/40
Here   we are, a full track of my list-building thoughts beginning to end,   even if they are a bit scrambled! We have created a list that has a huge   amount of Arc Node threats coming at you from every angle, some sneaky   Warwitches roaming around to decimate your ranks, and the legions of   Mechanithralls moving forth to smash whatever lies in front of them. To   top the whole thing off we still have the dirty tricks and tactics that   make Cryx so much fun to play and such a pain to play against! Again   this is just a simple list, nothing flashy, nothing overly ornate, just   Deneghra and her cronies doing what they do best!
~I   can already feel the Cryxian mindset settling back into me! Few things   get the gears turning and the blood flowing like some strategic list   building, so what do you say next we look into the mindset of playing   Cryx? Let's take a look into the mindset of what makes Cryx the   dirtiest, sneakiest faction around, and just how fun that can all be...   Heh heh, see you next week! -Mr. Black
Have you heard about the new miniature craze all the youngsters are playing called Warmachine?
Let me start by saying I love Privateer Press, and I  could write an entire article just talking about how I love them as a  company, but I'm sure I would come off as some raving fan-boy in the  end, despite the fact I have not played their game in years. That being said, time to have a flashback to my first encounter with the game...
I  remember way back in the dark times of 2003 when the company first came  to light- and I remember how I laughed at the name Warmachine, calling  it a Warhammer clone that would die off soon enough... As I said, they  were dark times, people just weren't as smart back then as they are now,  myself non-withstanding.
I remember picking up the  rulebook and giving it the twice-over, seeing if the rules backed up the  cool looking miniatures that taunted me every time I walked past, and  much to my surprise the rules-set seemed really solid. Given that I  picked up the Cryx starter, promptly lost the tiny Deneghra head on the  floor only to have a random child find it after some fifteen minutes of  looking, and complained about how flimsy the joint holding the  Deathripper's leg was. All those concerns faded though after my initial  games and as more and more waves of cool miniatures began to be released  over the coming months- and yes, I still hated the flimsy joints on the  bonejacks.
Point being, in the end I had close to every Cryx miniature  released up until Superiority, when the game unfortunately took a  downward slope, soon after I stopped playing, the legions of the  Nightmare Isle being assigned closet guarding duties. Now here we are in  2010, MKII Warmachine and Hordes have been released, all the faction  books (for Warmachine) are now out, and we even have new-fangled plastic  warjacks.
Plastics! Introducing you to the World of Tomorrow! Today!
Now, just to note, I've  kept up with all the Warmachine action since the beta of MKII was  announced, so I'm not just stumbling back into this blind. As I said, I  love Privateer Press, if we where in high-school I'd be putting little  I-Heart-U notes in it's locker everyday until it got boarder-line  creepy. I've watched the evolution of the company and it's games over  the last few months and have been super excited. So why haven't I, you  know, actually played the game in all that time? Well, you see  being a writer for Bell of Lost Souls, and by extension a puppet to the  maleficent entity known as Bigred, I'm required to (The secret must not be revealed!- Bigred).  So now that you know not only why I've been neglecting such a great  game, but also the horrible secret of BoLS, we can move onto actually  looking at some starter lists and basic tactics, at least those of you  who's heart did not suddenly stop at the sheer scale of the terror I  have revealed to you.
For those of you who don't know, I have what is clinically referred to as Skarreomania,  which would be an unhealthy-obsessions with Skarre, the buxom  pirate-queen of the Satyxis Raiders and one of the High Commands of the  Cryxian navy. That being said, initially I was going to crawl right back  to her and hope she wasn't to mad at me for keeping her locked in the  miniatures box for this time. After some thinking though, while she is a  fantastic Warcaster, her curve is a bit higher than what I'd want to  use just starting out- not that she's overly complicated or anything,  just there are simpler options to look at for someone who hasn't even played a dozen games of MKII...  It totally has nothing to do with the fact I think she feeds off of  spite and anger and would be impossible to control should I release  her...
 Anger and spite never looked so appealing...
Anyway, for the purposes here we'll be looking at another lovely lady of the Nightmare Isle: Warwitch Deneghra,   who hopefully doesn't hold too much of a personal grudge against me.  Looking at her from an MKI to MKII angle not much has really changed,  she is still the powerhouse hexer she used to be, capable of crippling  the opponent's forces just like old times. Back in the day you ran her  with five+ Bonejacks, basically swarming the enemy with them until you  found that chink in the armor and finished them off and really since  then not much has changed, she still embodies that tactic as well as  ever.
So  first thing first I researched the caster as mentioned above, got a  feel for her play-style before moving on, taking careful note of her  spells and which ones I thought would be the most utilized of the lot.  Now, all her spells are great, they really are, she is what I would  think of when I think of "sorceress", but of the available ones Withering and Parasite will probably see more play- again with the hexing and weakening theme.
Next  I took a look at her Tier Lists, a new-fangled contraption in MKII  which utilizes a restriction/reward system in list building. Taking a  look at her templates I immediately notice her Tier 3 list, which gives  her a free Bonejack... Hell, free bonejack, that's another five points,  or another 8% to my army! Legal cheating is so much better than plain  cheating!
Alright,  so I've decided that I wish to go with the Tier 3 Deneghra list, as the  Tier four simply didn't seem feasible in 35 pts, not did the rewards  for utilizing it seem worth it. That being said, the first thing I'll  look at is Warjack options:
Bonejacks: Deathripper, Nightwretch, Ripjaw, Defiler, Stalker, Helldiver
Helljacks: Slayer, Reaper, Nightmare, Corruptor, Leviathan, Harrower 
Ok,  well of the lot of Bonejacks I like Deathripper due to cost, Ripjaw due  to melee power, and Defiler due to acid template... I feel slightly bad  all my Defilers in MKI were used as Scrap Tokens...Oh well, an excuse  to buy the new starter!
So,  looking at the list I need at least four Bonejacks to net myself a  freebie. Since there isn't a point restriction on the free one best to  save the slot for an expensive one vs. spending the points on my actual  list (I would like to think most people thought of that already...).  Well, I have a starter, so let's work with what we have in there:
-Deathripper x2, Defiler x1
Right  there we have already spent 13 pts of our available 40 (35+5 warjack),  yet we still need to add at least one more warjack to attain our free  one. Coincidentally Ripjaws come in packs of two and I just happen to  love Armor Piercing and Deneghra loves Arc Nodes, so we'll add in one  and claim the other as our freebie Bonejack. I will note here that other  options are fine as well, I personally love the Stalker bonejack  and believe it has great synergizes with Deneghra's abilities, but in  the end I believe more Arc Nodes and the AP of the Ripjaw are a better  addition to the army... And being a fancy new plastic model has nothing  to do with it, at all.
-Deathripper x2, Ripjaw x2, Defiler x1- 18 pts. (Including one free Ripjaw!)
In  those 'jacks we've set up a nice start with something that can hurt  infantry (Defiler), deal with solos and other mild annoyances  (Deathrippers) and something to deal with heavy ARM models (Ripjaws).  All in all a nice well-rounded base to build from. Next we look at the  Tier 2 qualifications, as we need them to make this list legal! I know  some prefer working up from the starting Tier, but I find it's easier  for me to start at the Tier I want then work downwards, filling in any  requirements as I go. Again, personal choice, but that's what this  entire thing is!
Ok,  so now we need four solos to fulfill our Tier 2 requirements, easy  though as Cryx has access to some great ones! The first is a no-brainer,  Deneghra needs a Skarlock Thrall. Some 80% of the Cryx casters are  instantly made 76% better with the addition of a Skarlock Thrall, and  the frustration of the opponent will rise 24% should you make good use  of it, thus granting you a 41.3% higher chance of winning the game. (Those "statistics" seem really made up.Where are your sources? See me. -Editor)
Taking  a look at the other Solos available I'm a big fan of Pistol Wraiths and  the new Warwitch Sirens, but I also notice that the Necrotech grands me  1/2 of the Tier condition all by itself, as in paying the points for it  actually grands me a Scape Thrall solo as well. So if I were to take  two Warwitch Sirens and one Necrotech I'd actually fulfill the condition  needed. I can't resist that so we'll go with that set-up for now.
-Deathripper x2, Ripjaw x2, Defiler x1- 18 pts.
-Warwitch Siren x1, Necrotech w/ Scrape, Skarlock Thrall- 5 pts.
23/40 used.
The  Warwitche will be a nice addition as it gives me two vital things: more  focus to throw around on the jacks, thus giving Deneghra more to cast  her spells with, and more anti-infantry power in the way of Venom.  It's win-win. The Necrotech, while originally included as a cost saving  method, does have his uses as we're running a lot of 'jacks here, and  being able to repair/Scrape Thrall them means even should the bonejacks  be slain they are still of use, and it's hard to turn down that kind of  utility.
So we have our basics down and still some 17 points left to manage. Whatever shall we do with them?!
Well,  for starters we're a tiny army, we need some bulk! Looking at our  available units, Bile Thralls and Mechanithralls, we see both offer some  great utility to the overall army, Biles being great anti-troop and  Mechanithralls offering a large bang-for-the-buck. Taking into account  the rest of our list though we have a decent amount of anti-troop in the  Defiler, Warwitch Sirens, and Deneghra herself, and point-for-point the  Bile Thralls are expensive compared to the super-cheap Mechanithralls.  Adding into the equation Deneghra's ability to lower opponent's DEF/ARM  and the Mechanithralls duel-purpose P+S 12 or 15 attacks and the choice  is rather clear for me. Also, since I may or may not have cheated a bit  and though a head, I'm going to add a second small unit of  Mechanithralls... Small unit for future points purposes... Yes, I can  see into the future, or perhaps I'm merely planning a head.
-Deathripper x2, Ripjaw x2, Defiler x1- 18 pts.
-Warwitch Siren x1, Necrotech w/ Scrape, Skarlock Thrall- 5 pts.
-Mechanithrall Unit (Max), Mechanithrall Unit (Min)- 8 pts.
 31/40
 Now  we're getting down to crunch time, only nine points left and still a  lot of options available. For me, I believe I want a Helljack in the  army. There are a few reasons for this, one being that they're just  plain cool, two being they add a bit of a hard-hitting punch to the  army, and three because it puts me a step closer to the Tier 4 list  should I want to expand to 50 pts. in the future.
Looking  at our options the Slayer would be a natural choice as he comes in the  starter... But for a mere point more we get the Reaper, and frankly the  Reaper is a 'jack I've wanted to use since MKI, where he unfortunately  was... well, let's face it, not worth the points. But now that he can  reel in the big 'uns I can't wait to play this guy! The only issue in  putting in another 'jack is we're spreading Deneghra a bit thin now- she  only has so much Focus to go around and most of it she want's to keep  to herself. Sure, you can just run the Bonejacks around plain, only  dumping Focus on them when needed, but even then she will still be at  less-than-optimal levels! How can we best fix this? Well another  Warwitch Siren wouldn't hurt! We'll add her for the same reasons we  added the initial one, another focus to spend as well as some more  anti-troop power! With those two additions we bring the final list to  the following:
Warwitch Deneghra
-Deathripper x2, Ripjaw x2, Defiler x1, Reaper x1- 25 pts. 
-Warwitch Siren x2, Necrotech w/ Scrape, Skarlock Thrall- 7 pts.
-Mechanithrall Unit (Max), Mechanithrall Unit (Min)- 8 pts.
40/40
Here  we are, a full track of my list-building thoughts beginning to end,  even if they are a bit scrambled! We have created a list that has a huge  amount of Arc Node threats coming at you from every angle, some sneaky  Warwitches roaming around to decimate your ranks, and the legions of  Mechanithralls moving forth to smash whatever lies in front of them. To  top the whole thing off we still have the dirty tricks and tactics that  make Cryx so much fun to play and such a pain to play against! Again  this is just a simple list, nothing flashy, nothing overly ornate, just  Deneghra and her cronies doing what they do best!
~I  can already feel the Cryxian mindset settling back into me! Few things  get the gears turning and the blood flowing like some strategic list  building, so what do you say next we look into the mindset of playing  Cryx? Let's take a look into the mindset of what makes Cryx the  dirtiest, sneakiest faction around, and just how fun that can all be...  Heh heh, see you next week! -Mr. Black
 

 
 
 
Is anyone else seeing black text on a dark grey background? It is almost impossible to read!
ReplyDeleteHuh... Well that's weird... No idea what's going on, I'll look into it.
ReplyDeleteFixed the issue.
ReplyDelete